8/14/2023 0 Comments Gemcraft frostborn wrath mods![]() Please submit an issue to The issue tracker if you encounter a bug and there isn't already an open issue about it. Accepted modifiers are ctrl, shift, and alt, and accepted non-modifiers are listed These hotkeys can be edited in Bezel's hotkeys.json (located in the game's Local Store folder)īy using strings like "ctrl shift alt home", "CtRl numpad_6", "alt ctrl k", or "f". Does not reapply coremods, but will load additional mods were added to the `Mods` folder after starting the game.īezel manages hotkeys for itself, mods, and GCCS and GCFW. This is used for debugging \ development. Put the installer in the game folder, then check the exact Proton version used to run the game, say it is Proton A.BB.Ĭtrl Alt Shift Home - reload all mods. You'll see Bezel in the bottom right corner of the main menu: You'll see a message that the installation was successful, then launch the game normally through steam. Simply put the installer into your game's folder and launch it. This will not remove any files, only restore the game's swf to baseline.Īfter performing the above (or if you have the unmodded game) Run steam's "Verify integrity of game files" and it'll be redownloaded.Delete "GemCraft Frostborn Wrath.swf" and rename "GemCraft Frostborn Wrath Backup.swf" to "GemCraft Frostborn Wrath.swf".There are two ways to restore your original. If you had Bezel 0.2.x installed (via patching), you need to restore the original game's swf. To install Bezel grab an installer (links for other releases below) for your game version. You can also subscribe to game objects' events directly.Ĭoremods allow you to inject any changes into the game (such as new hooks or changing hardcoded values), take a look at BezelCoreMod There are a couple events provided by Bezel that mods can subscribe to. Mods are loaded from the Mods folder in the game's folder. Mods use a single logger provided by Bezel, so all mods' messages are written to the same log file. Featuresīezel keeps a log of the last session in its storage folder, in Bezel_log.log. swfs placed there will be attempted to load into the game. Mods are kept in the game's folder, in a Mods subfolder. This folder is referred to as storage folder in this readme. It's located in %AppData%\.steam\Local Store\Bezel Mod Loader and it's generated on first launch. Changelogīezel keeps all its files in the game's Local Store folder. More documentation will be created later. These mods then have access to the entire game's internals.Ĭheck out Gemsmith's source for an example. ![]() Nevertheless, I've aimed to make it flexible and expandable, so even in its current state it is capable of loading arbitrary mods (assuming they follow a certain internal structure, documentation is a WIP). It is very basic at the moment, created to simplify updating my mods for new game versions, loading them, ensuring compatibility, etc. Bezel Mod Loader (Bezel for short) is a modding API for GC:FW.
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